When we design an experience, especially a digital product, we tend to just think visual since that is the main sense to impact. Touch a device, it's flat; Smell a device, that's weird; Taste a device; empty subway car to yourself.
But when an entire experience is designed for the senses we can impact, your ears often get let down. This is a UI sound kit Gergo found (and bought). What if the future Kinja was a well-rounded delightful experience? Most users won't be able to pin-point why this experience was better than others, as such subtle details often take the behind-the-scenes approach, but they will feel it. Let's think about sound as the next way to make a memorable experience.